Group show, Jam Capsule (Grand Halle de la Vilette, France)
Video
Group show, le 104 (Paris, France)
Solo exhibition, Bonlieu, Annecy (France). 2019
Immersive artwork (virtual reality)
Audiovisual live performance
group show, Colomiers (France). 2019
live audiovisual performance
Audiovisual creation for the live show “#softlove”
Video creation for a musical performance of Nihil Bordures
360° VR video
Group Show. Beirut (Libanon)
Solo exhibition, Lux-Scène Nationale, Valence. 2016
Interactive installation.
Interactive sculpture
Video installation
Group Show. Milan.
“11 EXECUTIONS” confronts armed violence and modern terrorism to video games artificial intelligence (AI).
3D printed trophy
Group Show. New Media Art Center of Sichuan Fine Arts Institute. Chongqing (China)
Group show. Palais de Tokyo. Paris
Group Show. Plateforme Paris Gallery.
Official music video for Louise Roam “The Walk”
Visual effects for an artistic film.
Group Show. Sao Paulo (Brasil)
“Camgirl odalisque” aims to establish a connection between classical nude artworks and a more contemporary vision.
Official music video for HNN
Diorama
Visual effects for an artistic short film.
Group show, Plateforme Gallery, Paris.
CG film for an art installation
[…]
This is an homage to the famous show opener of Tracks (Arte channel).
The hallucination is in fact a set of memories, where the colors of a real nature mingle with the folds of a pop-up book nature.
Group Show, Plateforme gallery, Paris.
…The result of this is a distraught vision of a destructured nature, an artefact formed with multiple shreds, that Arman would have designate as « archaeology of the future ». A puzzle for future generations, for the day nature will have disappeared.
The digital material in this film is a repository and only exists thanks to the creations of Len Lye; but also, as in a painting by Soulages, it forms, transforms and emits in its turn.
Solo Show, Le Cube, 2013.
Design and creation of a 3D printed award.
Thanks to the movement we distinguish a hollow character caught in a stylised snow storm. He walk and slowly exhausts himself…
Nostalgia For Nature is a full 3D computer graphics film.
These white lines on black reveals the raw beauty of 3D.
This installation is the litteral representation of the link (fight?) between the real and the virtual.
3D printed necklace, generated with sound.
3D printed vases, based on sound
Iphone cases, inspired by my artistic project “degeneration”. 3D printed.
Generative designed object, unique, and 3D printed
…
Album cover
This full 3D computer graphics film draws from the events that struck Japan in March 2011, and more specifically, the way the events were covered in the media.
This series follows “Fiction 1” a work inspired by the events that took place in Japan, March 2011. We are in this series after the tsunami.
“A beautiful ode to E99500 hexadecimal color.”
The aim of the Artefact series is to highlight those ‘material accidents’ in 3D computer graphics, and by doing so, to showcase the way in which the artist takes a ‘trial and error’ approach.
Visual effects of Carnage feature film
Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game.
A 8 minutes hypnotic and optical travelling (sequence shot) into a computer graphics forest.
(Français) Mutation #1 est une sculpture issue d’un procédé de création et de fabrication numériques, obtenue par impression 3D.
“All my 3D objects are afflicted with a degenerative disease. Gradually they disintegrate, face after face they lose their appearance, with a fatal outcome.”
Artistic route
By a strange mitosis phenomenon, the objects proliferate infinitely, at the expense of all that is natural and human.
Experiment with video compression.
A dogma of constraints, in a purified freedom, in order to broaden the emotional scope of the viewer.
Decomposition of the body/decomposition of the image.
Group Show. Magda Danysz Gallery. Paris.
Unable to exist anywhere else than in the hollow of the pages of a wrinkled book, they collapse after a long fall, until they lose themselves, and disappear in the plump and passive bounce of their papier-mâché flesh…
black car, video game, speed, video game, speed, video game…
In this series I use a face reduction algorithm. A percentage defines the strength of reduction. 0 %, no reduction. 100 %, total reduction. Each stage is created mathematically.
This series consists of four images, each depicting a woman held in an identical position with a reflective plane symbolizing water. The series plays on the inferences one naturally makes from images.
(Français) Une sculpture vient compléter l’image en représentant la partie manquante. La somme de l’image et de la sculpture forme le paysage dans son entièreté.
Flesh separated from its meaning and function thus becomes an unknown territory, a limitless area. A substance that can be moulded at will. Virtual flesh become abstract.
Group show. Le Cube.
A mental trip in the mind of a hypnotized woman.
A day in Russia, for morning to the night. 454km (282 miles).
The real world that surrounds us doesn’t appear to provide an ideal background for dreams, but it only needs a different way of looking to become malleable and porous.
Group Show. Artcore Gallery. Paris
Shape, movement, transparency: a strange, organized dynamic is set up in which the bottles become a simple optical pretext, a bewitching kinetic motif.
A blurred pornographic film. Strange idea. Abstract images with an explicit content.