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      […]

      Commandes, Print, 2011
    • The aim of the Artefact series is to highlight those 'material accidents' in 3D computer graphics, and by doing so, to showcase the way in which the artist takes a 'trial and error' approach.

      ARTEFACT

      The aim of the Artefact series is to highlight those ‘material accidents’ in 3D computer graphics, and by doing so, to showcase the way in which the artist takes a ‘trial and error’ approach.

      Art, Image, 2011
    • Visual effects of Carnage feature film

      POLANSKI’S “CARNAGE”

      Visual effects of Carnage feature film

      Commandes, Film, 2011
    • Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game.

      LIMBUS (RAGE)

      Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game.

      Art, Video, 2011
    • PLAYSTATION

      […]

      Commandes, Print, 2011
    • A 8 minutes hypnotic and optical travelling (sequence shot)  into a computer graphics forest.

      LA NUIT DU RAT

      A 8 minutes hypnotic and optical travelling (sequence shot) into a computer graphics forest.

      Archive, video, 2011
    • (Français) Mutation #1 est une sculpture issue d'un procédé de création et de fabrication numériques, obtenue par impression 3D.

      MUTATION #1

      (Français) Mutation #1 est une sculpture issue d’un procédé de création et de fabrication numériques, obtenue par impression 3D.

      Archive, Design, Sculpture, 2011
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