LIMBUS

Limbus is an ongoing series, started in 2011 with Limbus (Rage). It’s an exploration of video game environments from a different point of view from the players: underneath the levels.

The result is a dislocated universe made up of fragments. A nostalgic vision of a world that we observe from a distance, like a spectre, without being able to interact with it.

Initially, the Limbus series exploited bugs in games. Now it is produced using more advanced tools that allow greater control and complete freedom in framing and camera movements.

For more information on this series and its approach, you can read the interview made for VRAL.

 


Limbus IV (2024) is based on Senua’s Saga: Hellblade II (Ninja Theory. Xbox game studio).
A poem written in collaboration with an AI and read by an AI completes the video.

 

LIMBUS III (2023) is based on A plague tale : Requiem. (Asobo Studio. Focus Entertainment)

 

LIMBUS II (2015) is based on GTA V. Rockstar Games

 

LIMBUS I (2011) is based on Rage video game, Id software
Music : Mira Calix, Wedding List

 

Exhibition / Projection :
“Imaginaire : Esthètique du virtuel et perception de la réalité », exposition de groupe, PrimoPiano LivinGallery, (Lecce, Italie) 2014
Atopic Festival (Machinima) 2011

They talk about it:
Interview on VRAL Milan Machinima Festival
Gamescenes



Art, Video, 2024