Musical performance: Nihil Bordures (MXM collective)
Image creation (direction, art direction, 3D animation): Hugo Arcier
FX artist (Huoudini): Emmanuel Mouillet
Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game.
Video
Immersive artwork (virtual reality)
Audiovisual live performance
Video
Video
live audiovisual performance
Audiovisual creation for the live show “#softlove”
Video creation for a musical performance of Nihil Bordures
360° VR video
Interactive installation.
Interactive sculpture
Video installation
“11 EXECUTIONS” confronts armed violence and modern terrorism to video games artificial intelligence (AI).
Official music video for Louise Roam “The Walk”
“Camgirl odalisque” aims to establish a connection between classical nude artworks and a more contemporary vision.
Official music video for HNN
The hallucination is in fact a set of memories, where the colors of a real nature mingle with the folds of a pop-up book nature.
…The result of this is a distraught vision of a destructured nature, an artefact formed with multiple shreds, that Arman would have designate as « archaeology of the future ». A puzzle for future generations, for the day nature will have disappeared.
The digital material in this film is a repository and only exists thanks to the creations of Len Lye; but also, as in a painting by Soulages, it forms, transforms and emits in its turn.
Thanks to the movement we distinguish a hollow character caught in a stylised snow storm. He walk and slowly exhausts himself…
Nostalgia For Nature is a full 3D computer graphics film.
These white lines on black reveals the raw beauty of 3D.
This installation is the litteral representation of the link (fight?) between the real and the virtual.
This full 3D computer graphics film draws from the events that struck Japan in March 2011, and more specifically, the way the events were covered in the media.
This series follows “Fiction 1” a work inspired by the events that took place in Japan, March 2011. We are in this series after the tsunami.
The aim of the Artefact series is to highlight those ‘material accidents’ in 3D computer graphics, and by doing so, to showcase the way in which the artist takes a ‘trial and error’ approach.