In the series titled, “In the crack”, made up of 3D graphic images, I visually explore the distorted flesh through the prism of the virtual. My goal is to mathematize the flesh, to create from scratch without using photographic textures but only a tree of interconnected, procedural textures.
The result leads to mutations that are straight out of a David Cronenberg film: forms both inhuman and evocative fascinating in their beauty.
Flesh separated from its meaning and function thus becomes an unknown territory, a limitless area. A substance that can be moulded at will.
Virtual flesh become abstract.
Publication :
Diorama (Italy), 2014
Exhibition :
Carne. 2010. Curated by Anne-Marie Bologna-Jeannou and Sarah Fossat.
Visual effects for an artistic film.
Visual effects for an artistic short film.
CG film for an art installation
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This is an homage to the famous show opener of Tracks (Arte channel).
Design and creation of a 3D printed award.
3D printed necklace, generated with sound.
3D printed vases, based on sound
Iphone cases, inspired by my artistic project “degeneration”. 3D printed.
Generative designed object, unique, and 3D printed
Album cover
“A beautiful ode to E99500 hexadecimal color.”
A 8 minutes hypnotic and optical travelling (sequence shot) into a computer graphics forest.
(Français) Mutation #1 est une sculpture issue d’un procédé de création et de fabrication numériques, obtenue par impression 3D.
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By a strange mitosis phenomenon, the objects proliferate infinitely, at the expense of all that is natural and human.
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Experiment with video compression.
Decomposition of the body/decomposition of the image.
Unable to exist anywhere else than in the hollow of the pages of a wrinkled book, they collapse after a long fall, until they lose themselves, and disappear in the plump and passive bounce of their papier-mâché flesh…
black car, video game, speed, video game, speed, video game…
This series consists of four images, each depicting a woman held in an identical position with a reflective plane symbolizing water. The series plays on the inferences one naturally makes from images.
(Français) Une sculpture vient compléter l’image en représentant la partie manquante.
La somme de l’image et de la sculpture forme le paysage dans son entièreté.
Flesh separated from its meaning and function thus becomes an unknown territory, a limitless area. A substance that can be moulded at will.
Virtual flesh become abstract.
A mental trip in the mind of a hypnotized woman.
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A day in Russia, for morning to the night. 454km (282 miles).
The real world that surrounds us doesn’t appear to provide an ideal background for dreams, but it only needs a different way of looking to become malleable and porous.